Elo
The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games. It was devised by Arpad Elo in the 1950s and became widely adopted in chess, where it has served as the standard for rating players and tracking performance across events. Over time, the model has been applied to many other games and online platforms.
Basic mechanics: Each player has a numerical rating. Before a matchup, a player’s expected score is E
Applications and interpretation: Elo ratings measure relative strength within a defined population. They are not absolute
Limitations: The method assumes relatively stable skill and independent results; it can be affected by rating