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EGLbased

EGLbased refers to software, libraries, or systems that rely on the EGL API to create and manage graphics rendering contexts and drawing surfaces across different windowing systems. EGL is a Khronos Group interface that provides an abstraction layer between rendering APIs, such as OpenGL ES and OpenVG, and native platform window systems. It also supports creating and binding rendering surfaces, and for some implementations, serves as a path to other APIs like Vulkan through extensions.

An EGL-based design decouples the rendering API from the underlying windowing system, enabling portable graphics across

Common use is found in Linux-based graphical stacks, Android, and embedded systems. Programs and environments that

Overall, EGLbased denotes a broad approach where EGL provides the portability and lifecycle management necessary to

varied
environments
including
embedded
devices,
Linux
desktops,
and
mobile
platforms.
It
enables
features
such
as
choosing
rendering
configurations,
creating
contexts,
creating
window
or
pbuffer
surfaces,
and
switching
the
current
context
for
rendering.
This
model
supports
both
offscreen
rendering
and
onscreen
presentation
via
swap
buffers,
with
additional
extensions
for
advanced
capabilities
like
surfaceless
contexts
or
platform-specific
surface
creation.
are
described
as
EGL-based
typically
implement
or
rely
on
EGL
to
initialize
rendering,
interface
with
window
managers
or
compositors,
and
drive
the
rendering
loop
independent
of
the
specific
graphics
API
in
use.
Notable
ecosystem
components
include
Wayland-based
compositors
and
Mesa’s
EGL
drivers,
as
well
as
middleware
like
ANGLE
that
leverages
EGL
to
bridge
between
APIs
and
platforms.
render
across
diverse
hardware
and
windowing
layers,
making
it
a
foundational
pattern
for
cross-platform
graphics
on
Khronos-enabled
systems.