EGLConfig
EGLConfig is a component of the EGL API used to describe a framebuffer configuration available on the current display. In EGL, a config is an opaque handle that specifies how color, depth, and stencil buffers are laid out and which rendering features and surface types are supported. It is not a drawable object itself; rather, it defines the properties that will be used when creating rendering surfaces and contexts.
Configurations expose a set of attributes that can be queried at runtime. Typical attributes include color
To use EGLConfig, an application requests matching configurations via eglChooseConfig, supplying an attribute list that encodes
Notes: EGLConfigs are specific to the display and platform, and different devices may offer different sets