DeformationWeight
DeformationWeight is a term that can refer to several concepts depending on the field of study. In computer graphics and 3D modeling, deformationWeight, often seen as part of a skinning or rigging system, is a numerical value assigned to a vertex that determines how much influence a particular bone or joint has on that vertex's position during animation. When a bone moves, vertices with higher deformation weights will move more in accordance with that bone's transformation. Conversely, vertices with lower weights will be less affected, allowing for more nuanced and realistic deformations of a 3D model, such as the stretching or squashing of a character's limb.
In materials science and engineering, deformation weight might be used conceptually to describe the resistance of