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Dazaralor

Dazaralor is a fictional city-state in the eastern coastline of the continent of Eldyn in the world of Ardentia. It sits at the mouth of a tidal network of canals and natural harbors, protected by a ring of seawalls and a central basalt hill known as the Crown. The city’s layout blends commercial districts with fortified quarters, and its harbor is among the busiest in the eastern seas.

According to legend, Dazaralor was founded by the mariner Zaar Dalar, after whom the name is said

Governance rests in the Council of Guilds, a body representing merchant, artisan, and maritime groups, with

Dazaralor hosts a diverse population, with common languages including Eldish and Dazari, and a tradition of

to
be
derived.
Written
records
show
its
growth
from
a
fortified
trading
post
in
the
late
first
era,
and
its
independence
was
secured
by
the
Charter
of
Glass
in
512,
when
it
established
a
republican-style
governance
separate
from
neighboring
realms.
Through
centuries
it
faced
periodic
sieges
and
shifting
alliances
but
maintained
autonomy
through
maritime
power
and
trade
networks.
a
Speaker
who
presides
over
sessions.
The
city
operates
under
a
constitutional
charter
that
limits
the
council’s
powers
and
protects
civil
rights.
The
economy
centers
on
shipbuilding,
timber
and
glass
production,
and
international
trade
through
the
docks
and
markets
such
as
the
Salt
Market
and
the
Dockside
Exchange.
A
small
standing
fleet
provides
deterrence
and
support
for
merchants.
guild-sponsored
festivals.
Landmarks
include
the
Glass
Spire,
the
Observatory,
and
the
Marina
Ramp.
The
city
maintains
the
Academy
of
Navigation
and
Urban
Sciences,
focusing
on
astronomy,
cartography,
and
harbor
management,
and
it
exports
skilled
labor
as
captains,
navigators,
and
craftsmen.