ComputerRendering
Computerrendering encompasses the algorithms and processes used to convert 3D models, materials, lighting and camera parameters into a 2D image. It can operate offline to produce photorealistic frames or in real time for interactive applications. The output depends on models, textures, materials, lighting, and the chosen rendering technique.
Two broad approaches are rasterization, the traditional real-time method, and ray tracing, which simulates light paths
Key concepts include shading models (Phong, Cook-Tarrance, physically-based rendering), texture mapping, anti-aliasing, and global illumination, including
Applications span video games, visual effects in film, architectural visualization, and simulation. Common software tools include