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Carmack

Carmack, John D. is an American computer programmer and video game designer known for his work in real-time 3D rendering and game engine development. He co-founded id Software in 1991, a company whose early titles helped shape the first-person shooter genre and establish new standards for interactive graphics and performance on consumer hardware.

At id Software, Carmack led or heavily influenced the technical direction of several landmark games. Wolfenstein

Carmack’s influence extended beyond gameplay to software licensing and open development. The Doom engine source code

In 2013 Carmack joined Oculus VR as chief technology officer, contributing to the research and engineering

3D
(1992)
popularized
3D
graphics
in
action
games,
Doom
(1993)
became
a
milestone
for
networked
play
and
engine
technology,
and
Quake
(1996)
introduced
fully
3D
environments
and
advanced
online
multiplayer.
The
engines
behind
these
titles
were
noted
for
their
efficiency
and
optimization,
enabling
advanced
visuals
on
relatively
modest
machines
and
spurring
widespread
modding
and
community
tools.
was
released
to
the
public
in
1997,
and
the
Quake
engine’s
source
code
followed
in
1999
under
open
licenses,
helping
fuel
independent
engine
development
and
fan-made
projects.
He
also
pursued
aerospace
interests,
founding
Armadillo
Aerospace
in
2000
to
explore
suborbital
rocketry
and
related
technologies.
of
virtual
reality
hardware
and
software.
He
stepped
back
from
day-to-day
management
at
Oculus
in
2019
to
concentrate
on
long-term
projects
and
personal
research
while
remaining
active
as
a
technology
influencer.
Carmack
is
widely
recognized
for
his
engineering-driven
approach
and
contributions
to
game
development
and
immersive
technology.