Bézierkurver
Bézierkurver are mathematical curves used in computer graphics and related fields. They are named after Pierre Bézier, who used them in the 1960s for designing automobile bodies at Renault. A Bézier curve is defined by a set of control points, typically four for a cubic curve, which determine the shape of the curve. The curve starts at the first control point and ends at the last control point, with the intermediate points influencing the direction and curvature of the curve.
The general form of a cubic Bézier curve is given by the parametric equation:
P(t) = (1-t)^3 * P0 + 3 * (1-t)^2 * t * P1 + 3 * (1-t) * t^2 * P2 + t^3 * P3
where P0, P1, P2, and P3 are the control points, and t is a parameter that varies
Bézierkurver have several desirable properties, such as affine invariance, variation diminishing, and convex hull property. They
One of the key advantages of Bézier curves is their ability to represent complex shapes with a
In summary, Bézierkurver are a fundamental tool in computer graphics and related fields, offering a powerful