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Bink

Bink is a proprietary video compression format and file format developed by RAD Game Tools for efficient playback of full-motion video in computer games and other software. The codec is designed to deliver high-quality video with low CPU overhead, enabling smooth playback of cinematic sequences on a wide range of hardware and platforms.

Introduced in the late 1990s, Bink quickly became a popular solution for embedding pre-rendered cutscenes in

Technical characteristics of Bink include lossy compression optimized for fast decoding, streaming playback, and broad cross-platform

Licensing and usage: Bink is a commercial, proprietary technology. Developers obtain licenses from RAD Game Tools

See also: RAD Game Tools, Smacker, video codecs in gaming.

PC
and
console
games.
It
is
commonly
used
to
store
film-like
sequences
that
accompany
gameplay,
and
files
produced
by
the
Bink
encoder
are
typically
used
with
the
.bik
extension.
support.
Decoding
is
performed
by
a
library
provided
by
RAD
Game
Tools,
allowing
developers
to
integrate
Bink
playback
into
their
games
with
relative
ease.
Over
time,
newer
iterations
of
the
format
have
offered
improved
compression
efficiency
and
features
while
maintaining
compatibility
with
existing
game
engines
and
tools.
to
distribute
Bink-encoded
video
in
their
products,
and
the
company
continues
to
maintain
and
update
the
codec.
Because
of
its
efficiency
and
ease
of
integration,
Bink
has
remained
a
common
choice
for
game
studios
seeking
reliable
cinematic
playback,
often
alongside
RAD’s
Smacker
codec.