BRDFBTDFModellen
BRDFBTDFModellen is a family of material models used in computer graphics to describe how light interacts with rough, possibly translucent surfaces by combining reflection and transmission components within a single framework. It extends the separate concepts of BRDF (reflection) and BTDF (transmission) into a unified description of light transport at interfaces.
In this modeling approach, the reflected component BRDF(i, o) and the transmitted component BTDF(i, o) are typically
The BRDFBTDFModellen emphasizes energy conservation and reciprocity; the sum of reflected and transmitted flux over all
Applications include modeling glass, water, translucent plastics, and coatings on metals, where both surface gloss and
In practice, BRDFBTDFModellen is used in path tracing and other Monte Carlo rendering methods. The same microfacet