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Alloc

Alloc, short for allocation, is a term used in computing to describe the process of reserving memory or other resources for use by a program. In programming, allocation can be static (determined at compile time) or dynamic (requested at runtime). Static allocation yields storage that exists for the program’s entire lifetime, while dynamic allocation requests blocks from a memory pool or heap as needed.

Dynamic memory allocation is central to many languages. In C, allocation is performed via library functions

Allocations are managed by an allocator, a subsystem that provides blocks of suitable size and tracks usage.

A common object-oriented usage is in Objective-C, where the class method [SomeClass alloc] allocates memory for

such
as
malloc,
calloc,
and
realloc
to
obtain
blocks,
and
free
to
release
them.
These
blocks
must
be
managed
by
the
programmer,
with
attention
to
alignment
and
bounds.
If
allocation
fails,
the
functions
return
a
null
pointer.
Similar
patterns
exist
in
other
languages,
though
some
provide
automatic
memory
management
(garbage
collection
or
reference
counting),
reducing
the
programmer’s
direct
control.
Different
allocators
use
various
strategies
(first-fit,
best-fit,
segregated
free
lists,
buddy
systems)
and
can
affect
performance
and
fragmentation.
In
practice,
efficient
allocation
is
important
for
speed,
memory
usage,
and
locality
of
reference.
a
new
instance,
which
is
subsequently
initialized
with
an
init
method.
In
managed
environments,
allocation
is
often
hidden
behind
higher-level
constructs,
while
low-level
code
may
require
meticulous
lifecycle
handling.