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Affordance

Affordance is a term used in psychology, design, and related fields to describe the actionable possibilities that an environment or object offers to an agent. The concept emphasizes the relationship between the thing and the observer, such that the affordances depend on the abilities of the actor as well as the properties of the object or setting. For example, a chair affords sitting to a person of typical height, while a door handle affords pulling or turning.

The concept was introduced by ecological psychologist James J. Gibson, who defined affordances as real, relational

In HCI, Don Norman popularized the idea of perceived affordances, stressing that good design should communicate

Affordances can be physical, functional, or social. Examples include a chair (physical: supports weight), a button

properties
that
exist
in
the
interaction
between
an
organism
and
its
environment.
They
are
not
merely
in
the
mind;
rather,
they
are
about
what
the
environment
makes
possible
for
the
observer,
given
their
capabilities.
Over
time,
the
term
has
been
widely
adopted
beyond
psychology,
especially
in
design
and
human–computer
interaction
(HCI).
how
an
object
can
be
used.
Perceived
affordances
are
what
users
believe
they
can
do
with
an
interface,
and
misperceptions
can
lead
to
errors
or
frustration.
Designers
also
discuss
signifiers
(elements
that
indicate
where
action
should
occur)
and
misaligned
or
hidden
affordances,
which
can
mislead
users
about
possible
actions.
(functional:
activates
a
function),
or
a
calendar
app
(social/functional:
facilitates
scheduling).
The
concept
has
been
applied
across
fields
such
as
product
design,
architecture,
robotics,
and
interactive
media,
while
critics
note
that
its
usage
has
broadened
and
sometimes
loses
the
precise
original
meaning.