AABBs
AABB stands for axis-aligned bounding box. It is a rectangular box whose edges are aligned with the coordinate axes, defined by minimum and maximum coordinates along each axis. In 3D, an AABB is described by min (xmin, ymin, zmin) and max (xmax, ymax, zmax); in 2D it is defined by (xmin, ymin) and (xmax, ymax). AABBs can also be represented by a center and extents (half-sizes).
AABBs are widely used in computer graphics, physics, and game development for fast, inexpensive broad-phase collision
Intersection tests between two AABBs rely on axis-wise overlap. In 3D, two boxes intersect if they overlap
Construction often starts from a set of points or from an object's bounding geometry by taking coordinate-wise
Limitations include loose fitting for rotated objects and potential overestimation compared with oriented bounding boxes. AABBs