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3Ddata

3Ddata refers to information that encodes the shape, position, and appearance of three-dimensional objects and scenes. It captures geometry, attributes, and spatial relationships, allowing rendering and analysis from different viewpoints. Common representations include point clouds, polygonal meshes, voxel grids, NURBS, and texture maps.

Point clouds store coordinates and optional attributes for discrete surface samples. Meshes describe surfaces with vertices,

3D data is generated by scanning, photogrammetry, CAD modeling, or procedural generation. Widely used formats include

3D data supports product design, architecture, manufacturing, GIS, film, game development, virtual and augmented reality, robotics,

Key processing tasks include reconstruction, registration, simplification, remeshing, texture mapping, and physical simulation. Challenges include large

edges,
and
faces.
Voxels
partition
space
into
a
grid
with
occupancy
or
attribute
values.
NURBS
provide
smooth
parametric
surfaces.
Textures
supply
color
or
material
information
mapped
to
geometry.
STL,
OBJ,
PLY
for
geometry;
FBX
and
GLTF/
USD
for
complex
scenes;
and
VDB
for
volumetric
data.
Streaming
and
compression
innovations,
such
as
Draco,
aid
real-time
applications.
and
3D
printing.
Interoperability
and
standardized
metadata
facilitate
pipelines
across
software
tools
and
platforms.
data
sizes,
noise
and
holes,
topological
errors,
alignment
across
captures,
and
the
need
for
consistent
coordinate
systems
and
metadata.