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2Druwheid

2Druwheid is a neologism used in Dutch-language discussions of digital aesthetics to describe a specific visual quality in two-dimensional media. It refers to the impression of roughness, grit, or texture that is conveyed without any actual three-dimensional depth. The term combines the abbreviation 2D, for two-dimensional representations, with ruwhheid (roughness) to capture how flat images can still feel tactile or imperfect.

The central idea of 2Druwheid is that texture and materiality can be suggested through purely two-dimensional

In practice, 2Druwheid is used across graphic design, illustration, user interface design, and game art to evoke

Notes on usage vary: some designers treat 2Druwheid as a deliberate stylistic constraint, while others see

See also: texture in digital art, halftone, grain, retro aesthetics, skeuomorphism. Etymologically, the term fuses 2D

cues.
Techniques
associated
with
2Druwheid
include
irregular
line
work,
speckling,
halftone
patterns,
grain,
dithering,
jagged
edges,
and
deliberate
shading
contrasts.
These
cues
make
surfaces
appear
weathered,
handmade,
or
authentic
while
remaining
flat
on
the
screen
or
page.
mood,
nostalgia,
or
a
sense
of
tactility.
It
is
often
employed
to
achieve
a
retro
or
artisanal
aesthetic,
to
counteract
the
perceived
sterility
of
ultra-clean
digital
styles,
or
to
communicate
character
and
grit
without
relying
on
3D
modeling.
it
as
a
byproduct
of
limited
resources
or
early-era
techniques.
It
is
distinct
from
true
three-dimensional
roughness,
which
relies
on
depth
and
lighting,
and
from
flat
design,
which
intentionally
minimizes
texture.
with
roughness
to
describe
rough,
tactile
cues
implemented
in
flat
imagery.