worldediting
Worldediting is the practice of creating, modifying, and optimizing digital worlds within video games, simulations, and other virtual environments. It encompasses terrain shaping, object and structure placement, environmental effects, and the overall spatial organization of scenes. The term can apply to both artistic level design and the technical manipulation of large-scale worlds.
Practices range from direct in-editor manipulation to automated and procedural approaches. Designers use terrain sculpting tools,
Common tools include general game editors such as Unity and Unreal Engine, which offer terrain and world-building
Data management and collaboration are important, with versions, backups, and sometimes multi-user editing, depending on the