wallmerging
Wallmerging is a term used in computer graphics and game development to describe a technique for optimizing texture memory usage. It involves combining multiple smaller textures into a single, larger texture. This process is often performed during the development or build phase of a project. The primary benefit of wallmerging is to reduce the number of texture binds that the graphics hardware needs to perform. Each texture bind can incur a performance cost, so fewer binds can lead to smoother frame rates, especially in applications with many different textures.
The implementation of wallmerging can vary. Some systems might automatically arrange textures onto a larger atlas,
While effective for reducing texture binds, wallmerging can have some potential drawbacks. If not done efficiently,