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vrr

VRR, or Variable Refresh Rate, is a display technology that allows the refresh rate of a monitor or television to vary in response to the frame rate produced by a graphics source. By matching the display’s refresh to the GPU’s output, VRR aims to reduce or eliminate tearing and stuttering, providing smoother motion during gaming and video playback. It is commonly implemented as part of adaptive or variable refresh technologies across display interfaces.

Standards and implementations include Adaptive-Sync in DisplayPort, and HDMI VRR introduced with HDMI 2.1. AMD’s FreeSync

Usage and limitations: VRR is widely used on gaming monitors and many televisions, and is supported by

See also: Adaptive-Sync, FreeSync, G-Sync, HDMI VRR, DisplayPort.

is
an
implementation
of
Adaptive-Sync
that
has
broad
support
in
monitors
and
GPUs.
NVIDIA’s
G-Sync
originated
as
a
proprietary
module
but
now
supports
VRR
through
G-Sync
Compatible
implementations
on
a
wide
range
of
displays.
Real-world
performance
depends
on
the
combination
of
GPU,
display,
and
connection,
as
well
as
the
supported
refresh-rate
range.
current
consoles
such
as
PlayStation
5
and
Xbox
Series
X/S
over
HDMI.
While
VRR
generally
reduces
tearing
and
can
lower
perceived
latency,
it
is
not
a
universal
cure
for
all
motion
issues;
frame
pacing,
aggressive
frame-rate
dips,
and
displays
with
limited
minimum
or
maximum
refresh
rates
can
affect
effectiveness.
When
content
frame
rates
fall
outside
a
display’s
VRR
range,
the
system
may
revert
to
a
fixed
refresh
rate.