viewspace
Viewspace, in the context of computer graphics, refers to the coordinate system in which the camera is located at the origin and oriented along a standard viewing direction. It is also called view space, camera space, or eye space. This space is obtained by applying the view (or camera) transformation to world coordinates, effectively reexpressing scene points relative to the camera’s position and orientation.
In a typical graphics pipeline, data flows from world space to view space, then to clip space,
View space is also commonly used for lighting and shading computations. By transforming positions, normals, and
Notes and synonyms: the term viewspace is often used interchangeably with camera space or eye space, though