vektorbegrænsende
Vektorbegrænsende, often translated as vector limiting or vector clamping, is a concept used in computer graphics and physics simulations to constrain the magnitude of a vector. This technique is employed to prevent vectors from exceeding a predefined maximum length or becoming excessively large, which can lead to undesirable visual artifacts or numerical instability.
In practice, vector limiting involves calculating the magnitude of a given vector. If this magnitude is greater
This method finds applications in various fields. For instance, in game development, it can be used to