Home

vaporware

Vaporware is a term used to describe a product—typically software or hardware—that is announced or heavily marketed to the public but is subsequently never released, significantly delayed, or released in a form that differs substantially from the promised version.

Origin and usage of the term became prominent in the 1980s and 1990s, as technology journalism repeatedly

Causes of vaporware vary. Development challenges, shifting priorities, funding problems, or strategic pivots can leave a

Impact can be significant. Vaporware can erode consumer trust, affect investor confidence, and distort expectations around

Notable examples often cited include Daikatana (Ion Storm), announced in the late 1990s and released in 2000

highlighted
projects
that
were
announced
with
fanfare
yet
failed
to
materialize
as
promised.
The
exact
origin
is
disputed,
but
the
concept
has
remained
a
common
critique
of
pre-release
hype
and
marketing-driven
promises.
company
unable
to
deliver
on
initial
timelines.
In
some
cases,
marketing
pressures
or
platform
changes
prolong
the
delay,
while
still
maintaining
public
interest
through
teaser
materials
and
announced
features.
other
products.
It
also
raises
questions
about
the
reliability
of
pre-release
announcements
and
may
influence
how
future
projects
are
funded
or
marketed.
after
lengthy
development;
Duke
Nukem
Forever
(3D
Realms),
announced
in
1997
and
finally
released
in
2011;
StarCraft:
Ghost,
announced
in
the
early
2000s
and
canceled
around
2006;
and
Beyond
Good
&
Evil
2,
announced
in
2008
and
still
unreleased
as
of
the
2020s.
Some
vaporware
eventually
materializes
years
later,
while
others
are
abandoned
entirely.