Home

vR

Virtual reality (VR) is a computer-generated, immersive, interactive environment that simulates a three-dimensional world. VR experiences are typically delivered through a head-mounted display that presents stereo imagery and tracks the user’s head movements, along with controllers or tracking systems that capture body movements to interact with the scene.

Key technologies include high-refresh-rate displays, wide field of view, motion tracking, and spatial audio. Most systems

History: early experiments in the 1960s laid the groundwork, but consumer VR gained momentum in the 2010s

Applications span gaming, training and simulation (medicine, aviation, industrial design), education, architecture, virtual tourism, and therapy.

Challenges include motion sickness for some users, cost, content availability, and hardware requirements. Privacy and safety

combine
a
display,
tracking
sensors
(head,
hand,
or
body),
and
input
devices.
Tracking
can
be
outside-in
using
external
sensors
or
inside-out
with
cameras
on
the
headset.
Latency
and
resolution
are
critical
for
immersion.
with
devices
such
as
head-mounted
displays
that
connect
to
PCs
or
run
standalone.
The
ecosystem
has
since
grown
to
include
console-based
and
mobile
options,
with
increasing
emphasis
on
comfort
and
accessibility.
VR
is
used
for
safe
practice
in
hazardous
environments,
remote
collaboration,
and
experiential
learning,
with
ongoing
research
into
more
natural
interaction
and
social
presence.
considerations
arise
from
data
collected
by
sensors
and
cameras.
Future
trends
point
to
higher
resolution,
foveated
rendering,
improved
tracking,
standalone
devices,
and
more
widespread
social
and
collaborative
VR
experiences.