turningbased
Turn-based, sometimes written as turn based, is a term used in game design to describe systems where players act during discrete turns rather than in a continuous real-time flow. In a turn-based structure, each participant selects actions, resolves outcomes, and then proceeds to the next turn. This contrasts with real-time systems where actions occur concurrently and progress without distinct pauses.
Mechanics in turn-based games vary, but common elements include a defined turn order, action points or resource
Variants and subgenres include turn-based strategy (TBS), which focuses on broad, strategic control of multiple units
History and examples trace a lineage from traditional board games to computer strategy. Early computer adaptations