triplebuffering
Triple buffering is a graphics rendering technique used to improve the smoothness of animated visuals on a display. It is an extension of double buffering, which uses two buffers to store image data: one for rendering and one for display. In double buffering, the graphics card renders a new frame in the back buffer while the front buffer is displayed. Once the frame is complete, the buffers are swapped. This prevents screen tearing, where parts of multiple frames are displayed simultaneously, but can still lead to stuttering if the rendering time exceeds the display refresh rate.
Triple buffering introduces a third buffer. This allows the graphics card to render a new frame in
The primary benefit of triple buffering is a reduction in input lag and stuttering, particularly in demanding