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timetostart

Timetostart is a term used in software development and event planning to denote the remaining time before a scheduled start. It is often represented as a countdown value (for example, seconds until the event begins) or as a specific start timestamp. In code and APIs, the field may appear as timeToStart, time_to_start, or startIn, and is used to communicate when a process, match, stream, or session will commence. In user interfaces, timetostart provides a visual cue that counts down toward the planned start time and may trigger automatic actions when it expires.

In multiplayer gaming, timetostart indicates when a match will begin after players join, coordinating synchronization and

Implementation considerations include timer accuracy, clock synchronization with the server, and handling of clock drift or

See also: countdown timer, scheduled task, event scheduling, start time.

matchmaking.
In
streaming
and
event
management,
it
informs
attendees
when
a
broadcast
or
session
will
go
live.
In
APIs,
a
relative
timeToStart
value
lets
clients
compute
delays
and
schedule
pre-launch
actions;
using
an
absolute
startTime
timestamp
is
another
common
pattern.
network
delays.
Designers
must
decide
on
the
unit
of
measure
(seconds,
milliseconds)
and
how
to
display
the
countdown
across
devices
with
different
time
zones.
Cancellation,
rescheduling,
and
daylight
saving
changes
require
robust
handling
to
avoid
confusion.