thingwhat
ThingWhat is a term used in design and documentation to denote a generic, multi-purpose object or system that can be adapted to a variety of tasks. It functions as a placeholder entity rather than a defined product, allowing explanations of architecture, interfaces, and workflows without committing to a specific implementation.
Origin and use: The name blends "thing" with "what," signaling uncertainty and generality. In textbooks and standards,
Design and architecture: A thingWhat is typically described as modular or configurable, with a core platform
Variants and examples: In practice, designers may present thingWhat-Base as a minimal configuration and thingWhat-Plus for
Applications: Used in tutorials, design briefs, and academic exercises to demonstrate abstraction, decoupled interfaces, and scalable
Limitations and considerations: Overuse can hinder clarity if the audience expects a concrete specification. When adopted
See also: placeholder name, dummy variable, modular design, interface abstraction.