textureswithout
Textureswithout is a term used in digital graphics and art to describe an approach that emphasizes surface perception without relying on traditional texture maps. In this context, surface appearance is achieved through lighting, shading, geometry, and material parameters rather than bitmap textures such as albedo, normal, or roughness maps. The concept explores how much of a surface’s character can be conveyed by non-textural cues alone.
Origin and development of textureswithout trace to experimental artist communities in the 2010s and 2020s, where
Core concepts and techniques involve shader-based rendering that minimizes or eliminates texture maps. Artists and developers
Applications of textureswithout include exploration of minimalist aesthetics, performance-focused rendering where textures are avoided to save