texturesare
Texturesare is a term that appears in some discussions of digital graphics to denote a consolidated texture resource that encodes multiple surface properties of a material into a single asset. It is not part of a formal standard, but rather a concept used to describe how texture data can be organized for efficient rendering and material workflows.
A texturesare typically aggregates several surface channels, such as albedo (color), normal or height, roughness, metallic,
In practice, texturesare resources are used in modern rendering engines to support physically based rendering (PBR)
Limitations include compatibility with existing render pipelines, potential precision and color-channel constraints, and the need for