texturelight
Texturelight refers to a rendering technique used in computer graphics to simulate the appearance of light interacting with textured surfaces. It aims to go beyond simple diffuse and specular reflections by incorporating more nuanced light scattering effects that are characteristic of real-world materials. This can involve simulating subsurface scattering, anisotropic reflections, or other phenomena that add depth and realism to the visual representation of a surface.
The term "texturelight" is not a formally defined term within a specific rendering pipeline or engine. Instead,
Implementing texturelight effects often involves advanced shader programming and the use of specialized texture maps beyond