texeldichtheid
Texeldichtheid, often abbreviated as texel density, refers to the resolution of textures applied to a 3D model's surface. It quantifies how many texels, the individual pixels of a texture map, are used to represent a given area on the 3D model's surface. A higher texel density means more detail can be rendered, resulting in sharper and more intricate surfaces, while a lower texel density can lead to blurriness or pixelation, especially when viewed up close.
In practical terms, texel density is crucial for achieving visual fidelity in 3D environments, video games,