tekstuurmappingsysteem
Tekstuurmappingsysteem refers to the process of applying a two-dimensional image, known as a texture, onto the surface of a three-dimensional model. This technique is fundamental in computer graphics and game development to add visual detail, color, and surface properties without increasing the complexity of the underlying 3D geometry.
The core of a tekstuurmappingsysteem involves mapping coordinates from the 3D model's surface, often called UV
Different types of textures can be used within a tekstuurmappingsysteem. A diffuse map, for instance, provides
The implementation of a tekstuurmappingsysteem can vary. In real-time graphics, this is handled by the graphics