tekstuuriyksiköitä
Tekstuuriyksiköitä, often abbreviated as texels, are the fundamental units of a texture in computer graphics. They are analogous to pixels in a digital image but are specifically used for mapping onto the surfaces of 3D objects. Each texel holds color and other surface information, such as transparency or normal vector data, that is applied to a small portion of a 3D model's surface. When a 3D model is rendered, these texels are sampled and interpolated to create the final visual appearance of the object's surface.
The resolution of a texture is determined by the number of texels it contains, typically expressed as