teksturplassering
Teksturplassering refers to the process of mapping a two-dimensional image, known as a texture, onto a three-dimensional model. This technique is fundamental in computer graphics for adding visual detail and realism to virtual objects. Without teksturplassering, 3D models would appear as plain, often monochromatic surfaces.
The core idea involves defining how each point on the 3D model's surface corresponds to a specific
The process of creating these UV coordinates is called UV unwrapping. It involves "unfolding" the 3D model's
Teksturplassering is a versatile technique used in various fields, including video games, architectural visualization, product design,