teksturkoordinatsystemet
The teksturkoordinatsystemet, often referred to as the texture coordinate system, is a fundamental concept in computer graphics used to map textures onto three-dimensional models. It essentially provides a way to specify which part of a 2D image (the texture) should be applied to which part of a 3D surface. This is achieved by assigning a pair of coordinates, typically denoted as (u, v), to each vertex of a 3D model. These (u, v) coordinates range from 0.0 to 1.0, where (0.0, 0.0) usually represents the bottom-left corner of the texture and (1.0, 1.0) represents the top-right corner.
When a texture is applied to a 3D object, the graphics hardware interpolates these (u, v) coordinates