subtiles
Subtiles are a conceptual unit used in tile-based graphics and mapping systems to capture details within a single tile at finer resolution. A subtile is a small square cell that stores attributes such as elevation, texture variation, lighting, or occupancy. By subdividing tiles into subtiles, designers can achieve smoother transitions and richer detail without increasing the number of tiles in the grid.
The term subtile arose in discussions of game development and geographic information systems in the early
Data model and rendering: A tile consists of a grid of subtiles; each subtile carries discrete attributes.
Applications: Subtiles are used in high-detail terrain rendering, procedural textures, and architectural tiling simulations where local
Implementation considerations: Subtile-based systems require careful memory layout and caching strategies, as well as tooling to
See also: tile, tiling, micro-tile, voxel, procedural generation.