strømming
Strømming is a method of delivering multimedia content over the internet in a continuous stream, enabling playback as data is delivered rather than requiring a full download. It is widely used for video and audio distribution, including both live broadcasts and on-demand libraries.
How it works: A client requests a stream from a server, which sends data in small chunks.
Types of strømming include live streaming, which transmits events as they happen, and on-demand streaming, which
Use and economics: Strømming underpins platforms for entertainment, news, education, and gaming. Revenue models typically combine
Challenges and trends: Latency and buffering affect user experience, while bandwidth costs and energy use are
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