strikefunctions
Strikefunctions are a conceptual class used in various fields to model short, event-like outputs that occur at specific moments in time. In practice, a strikefunction represents a trigger or impulse that rises quickly to a peak and then decays, often with a defined onset time, duration, and shape. The term is not tied to a single formal definition, but it is commonly used in digital audio, animation, and event scheduling to describe programmable, time-limited signals.
A typical strikefunction is specified by an onset time t0, a duration d, a peak amplitude A,
Applications of strikefunctions span several domains. In music and sound design, they enable the procedural generation
See also: impulse function, Dirac delta, envelope, percussion synthesis.