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stealthaction

Stealthaction, often written stealth-action or stealth-action game, is a video game design approach that blends stealth mechanics with action-oriented gameplay. In stealthaction titles, players are encouraged to avoid direct confrontation through concealment, evasion, and information gathering, while still having opportunities to engage enemies through combat in controlled and high-energy sequences. The term is used to describe hybrids that do not fit neatly into traditional stealth or action categories, and it is often applied to games that allow both careful planning and executable, muscular responses.

Core features include a visibility or alarm system, sound management, and the use of cover or stealth

In practice, stealthaction is an informal designation used by critics and developers to describe hybrids that

gadgets;
the
player
can
choose
silent
takedowns
or,
when
necessary,
aggressive
approaches.
Level
design
typically
supports
multiple
routes—silent
infiltrations,
distraction-based
progress,
and
timed
or
ambush-driven
encounters.
Progression
and
rewards
are
tied
to
both
stealth
efficiency
(e.g.,
stealth
takedowns,
reduced
detection)
and
action
performance
(e.g.,
damage
avoided,
speed,
charismatic
firefights).
The
design
ethos
favors
player
agency
and
pacing
that
can
swing
between
tension-filled
stealth
and
burst-mode
action,
with
narrative
contexts
such
as
espionage,
survival,
or
heist
operations
often
cited
as
motivators.
balance
stealth
payoff
with
action
payoff.
It
influences
balancing,
UI
feedback,
and
pacing
decisions,
and
its
use
can
vary
by
region
and
platform.
Some
well-known
franchises
have
entries
that
critics
classify
as
stealth-action
due
to
their
blended
emphasis
on
stealth
routes
and
high-impact
combat
moments.