soullike
Soullike is a label used in video game discourse to describe titles that imitate the design philosophy of FromSoftware’s Demon's Souls (2009) and its successors. The term is applied to games across platforms that emphasize challenging, methodical combat, tightly designed level structure, and a specific approach to death and progression.
Core mechanics typically include deliberate combat requiring precise timing, stamina management, and enemy pattern recognition. Encounters
World and pacing features often include an interconnected world or frequent shortcuts, minimal hand-holding, and environmental
Notable examples include FromSoftware’s Demon's Souls, the Dark Souls series, Bloodborne, Sekiro: Shadows Die Twice, and
Reception and influence: the subgenre is recognized for design depth and challenge but criticized for hardness