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shapesuch

Shapesuch is a term used in geometry and digital design to describe a family of shapes produced by morphing between two base outlines. The concept emphasizes smooth, controllable deformation and boundary continuity as a parameter varies. While not tied to a single formal definition, shapesuch is commonly realized in computational workflows as a parametric interpolation between two polygonal or spline-based shapes. The name blends shape with a suffix implying synthesis or form generation.

Construction methods typically start with two compatible shapes, A and B, represented by vertex paths or distance-field

Properties and limitations include continuity in t and potential changes in convexity or self-intersections if constraints

Applications span computer graphics, font design, and industrial design, where shapesuch morphs aid visualization, animation, and

descriptions.
A
shapesuch
at
time
t
in
[0,1]
is
formed
by
interpolating
corresponding
boundary
points,
S_t
=
(1−t)A
+
tB,
and
then
applying
a
smoothing
operator
to
preserve
a
well-formed
boundary.
In
distance-field
form,
S_t(x)
=
(1−t)
d_A(x)
+
t
d_B(x),
with
the
boundary
defined
by
the
zero
level
set.
Interpolation
with
compatible
topology
ensures
a
continuous
family
from
A
to
B;
results
depend
on
mesh
resolution
and
smoothing
strength.
The
approach
can
also
incorporate
non-linear
or
user-controlled
easing
to
emphasize
or
suppress
certain
features
during
the
morph.
are
not
imposed.
Area
and
perimeter
typically
vary
smoothly
under
mild
conditions,
though
they
may
exhibit
non-monotonic
behavior
during
the
transition.
explorations
of
form
space.
Examples
range
from
a
circular
outline
evolving
into
a
square,
to
silhouettes
transitioning
between
organic
and
geometric
motifs.
The
concept
has
appeared
in
contemporary
computational
design
discussions
and
artistic
practice
as
a
practical
tool
for
exploring
deformable
forms.