shadable
shadable refers to a concept in computer graphics and art where an object or surface can receive or cast shadows. In rendering engines, objects are often tagged as "shadable" to indicate that they participate in the shadow calculation process. This means that light sources will interact with these objects to create areas of darkness, either by blocking light that would otherwise fall on other surfaces (casting shadows) or by being darkened themselves by objects in front of them (receiving shadows).
The ability for an object to be shadable is crucial for creating realistic lighting and depth in