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sculpimus

Sculpimus is a term that appears in contemporary art discourse to describe a sculpture practice that blends digital design with traditional hand carving. It is not a widely institutionalized movement, but a label used in critical writing to discuss a lineage of works that move between algorithmic form and material tactility.

Etymology and usage: The term derives from Latin sculpere “to carve” and is aligned with sculpimus, the

Practice: Sculpimus works typically begin with digital modeling, generative or parametric forms, which are then realized

Materials and form: Common materials include marble, limestone, and basalt; forms range from abstract block-like volumes

Reception and context: Critics regard sculpimus as a bridge between digital fabrication and craft traditions, while

See also: Digital fabrication, Sculpture, Latin terms in art.

first-person
plural
form
“we
carve,”
chosen
to
emphasize
collaboration
among
designer,
carver,
and
material
history.
It
has
appeared
in
several
essays
and
artist
statements
since
the
early
2020s.
through
physical
subtraction
or
relief
carving.
Artists
may
use
computer
numerical
control
milling,
3D
scanning,
and
hand
tools
to
translate
the
digital
model
into
a
tangible
object,
often
in
stone
or
dense
wood.
The
process
foregrounds
the
negotiation
between
machine
precision
and
human
intervention,
leaving
intentional
tool
marks
or
re-workings
visible.
to
curvilinear
surfaces
that
reveal
micro-chisel
textures
upon
close
inspection.
others
question
its
definitional
clarity.
It
has
appeared
in
gallery
installations,
residency
programs,
and
academic
discussions
exploring
the
meaning
of
labor,
time,
and
material
memory
in
sculpture.