screenaligned
Screenaligned is a term used in computer graphics and game development to describe an object or element whose orientation or placement is aligned with the screen’s coordinate system rather than the world’s. In practice, screen-aligned objects maintain a fixed relationship to the viewer’s screen, often appearing to face the camera or to stay upright relative to the screen axes. This concept is closely related to billboarding, where sprites or particles always face the camera, and to user interface overlays that remain readable regardless of camera tilt.
In implementation, screen alignment can be achieved by orienting an object so its local axes coincide with
- Screenaligned objects may still be affected by camera yaw or pitch, depending on the desired effect.
- Alternatives include camera-aligned (facing the camera) and world-aligned (fixed in world space) approaches.
- Performance concerns are generally modest but can influence shader complexity and update frequency.
See also: billboard, screen space, billboarding, UI overlays.