renderbare
Renderbare is a term used in computer graphics and asset pipelines to describe an asset, scene component, or material that is ready to be processed by a rendering system to produce a final image. In this usage, renderbare implies that the item adheres to the requirements of the target renderer, including supported geometry, texture formats, shading models, and resource constraints. The term is not universally standardized and may appear alongside more common terms like renderable or drawable.
The term has emerged in certain European and indie development communities, often as an alternative to renderable
Characteristics commonly associated with renderbare assets include clean topology appropriate for the target level of detail,
In practice, workflows may tag assets as renderbare after automated checks or manual review, using metadata
See also: renderable, asset pipeline, real-time rendering, offline rendering, shading model.