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pursuitlike

Pursuitlike is an adjective used to describe motion, behavior, or control strategies that resemble pursuit of a moving target, but without requiring a precise mathematical definition of pursuit. The term is used in robotics, computer animation, biology, and game design to capture a qualitative resemblance to chasing dynamics.

In kinematics and control theory, pursuitlike trajectories are curved paths produced when a pursuer adjusts its

Applications include robotics and autonomous systems, where pursuitlike control helps in intercepting or following a moving

Related concepts include pursuit curves, pure pursuit, lead pursuit, predictive tracking, and pursuit-evasion games.

heading
toward
the
target’s
instantaneous
position
but
under
practical
constraints.
They
may
not
satisfy
the
exact
conditions
of
classical
pursuit
problems,
such
as
pure-pursuit
or
lead-pursuit
laws,
because
of
factors
like
sensor
latency,
limited
field
of
view,
nonholonomic
constraints,
or
target
maneuvers.
As
a
result,
the
path
often
appears
smooth
or
irregular
rather
than
the
idealized
pursuit
curve.
object
under
uncertainty;
in
animation
and
video
games,
where
characters
display
believable
chase
sequences
without
requiring
strict
mathematical
pursuit;
and
in
biology,
where
the
term
can
describe
observed
chase-like
movement
patterns
in
predators
or
prey
that
approximate
pursuit
behavior.