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pullprincipe

Pullprincipe is a term used in discussions of software architecture to denote a pull-based design principle whereby system components request data, tasks, or events from other components rather than having information pushed to them. Rooted in the broader dichotomy of push versus pull models, the pullprincipe emphasizes control for the consumer, decoupling producers from consumers and enabling backpressure to prevent overload.

In practice, pullprincipe underpins patterns such as polling for data, pull-based message consumption from queues, and

Benefits of applying the pullprincipe include improved resilience to load spikes, greater decoupling, and clearer backpressure

See also the push model, pull model, backpressure, Kanban, event-driven architecture, polling, and fan-in/fan-out patterns.

References would include standard works on pull-based systems, queue-based messaging, and Kanban literature.

demand-driven
data
synchronization.
It
is
often
associated
with
Kanban-style
workflows,
where
work
items
are
pulled
by
teams
as
capacity
becomes
available,
rather
than
pushed
by
upstream
processes.
The
principle
also
informs
architectural
choices
in
distributed
systems
and
microservices,
where
services
may
fetch
data
on
demand
and
use
backpressure
signals
to
regulate
flow.
handling.
It
can
also
reduce
wasted
work
by
aligning
data
fetching
with
actual
demand.
Challenges
include
higher
latency
for
end
users,
potential
complexity
in
orchestration,
and
the
need
for
robust
caching
and
consistency
strategies
to
avoid
stale
data.