projiceringsmatris
A projection matrix, often referred to as a "projection matrix" or "projection transformation matrix," is a mathematical tool used in computer graphics and linear algebra to transform vectors or points from one coordinate system to another. It is typically a 4x4 matrix used in 3D graphics to project 3D coordinates onto a 2D plane, such as a computer screen.
The projection matrix is used to perform perspective or orthographic projection. In perspective projection, objects that
The projection matrix is derived from the camera's position, orientation, and field of view. It is used
In linear algebra, a projection matrix is a square matrix that projects a vector onto a subspace.