prelighting
Pre-lighting is a technique used in computer graphics and visual effects to simulate the way light interacts with objects in a scene. It involves pre-calculating the lighting information for static parts of a scene before rendering the final animation or image. This is particularly useful for environments or objects that do not move.
The process typically involves casting rays from light sources into the scene and determining how these rays
Pre-lighting can encompass various lighting techniques, including ambient occlusion, global illumination, and shadow casting. Ambient occlusion,
While pre-lighting is efficient for static elements, it is not suitable for dynamic scenes where objects or