Home

playerisPlaying

playerisPlaying is a term used in software development, particularly within game engines and multimedia applications, to denote whether the player character or playback is currently active. The term appears as a variable or property name in source code and documentation, with capitalization variations such as playerIsPlaying or player_is_playing.

It functions as a boolean flag, true when the player is engaged in active gameplay or media

Usage patterns: it is often updated in response to events (start, pause, resume, stop) and may be

Naming considerations: because the variable name contains a verb form, teams may choose different conventions; deviations

See also: isPlaying, playing state, pause, resume, game state, playback state.

playback,
false
when
paused,
stopped,
or
waiting.
In
gameplay
contexts,
setting
playerisPlaying
to
false
typically
halts
movement,
AI,
animations,
and
input
processing;
in
media
contexts,
it
stops
audio
or
video
rendering.
observed
by
other
systems
(UI,
HUD,
save
state)
to
reflect
the
current
state.
Developers
typically
ensure
consistency
by
synchronizing
the
flag
with
the
actual
state
of
the
player
object
and
with
the
overall
game
loop.
may
lead
to
confusion
when
mixing
with
isPlaying
or
playing
state
properties.
Documenting
the
intended
meaning
helps
prevent
misinterpretation
when
integrating
with
audio,
animation,
or
networking
systems.