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platformtargeting

Platform targeting is the practice of designing, building, and packaging software with explicit regard to the hardware and software environments in which it will run. It specifies the intended operating system, processor architecture, runtime or VM, and other platform constraints, so that generated artifacts are compatible and perform optimally on those targets.

It encompasses decisions about OS families (such as Windows, macOS, Linux, Android, iOS), CPU architectures (x86,

Examples include .NET projects using the PlatformTarget setting to produce x86, x64, or AnyCPU binaries; Android

Key considerations include ensuring runtime compatibility, avoiding architecture-related errors, and balancing distribution size against support for

x64,
ARM,
ARM64),
and
runtime
environments
(such
as
.NET,
Java,
or
native
code).
It
may
also
cover
packaging
details,
language
interop,
and
optional
features
that
depend
on
platform
capabilities.
When
platform
targeting
is
defined,
build
tools
produce
artifacts
that
can
be
installed
or
executed
on
systems
with
the
specified
characteristics.
apps
organizing
architecture-specific
APKs
or
App
Bundles
for
armeabi-v7a
and
arm64-v8a;
iOS/macOS
builds
that
generate
arm64
or
x86_64
slices;
and
native
cross-compilation
where
toolchains
produce
binaries
for
specific
ABIs.
In
web
and
cross-platform
runtimes,
platform
targeting
is
often
less
rigid,
but
still
managed
through
polyfills,
shims,
or
conditional
code
paths.
multiple
targets.
Comprehensive
testing
across
targeted
platforms
is
essential,
and
teams
may
choose
to
maintain
separate
artifacts
or
use
multi-arch
packaging
to
support
a
broad
user
base.