platformtargeting
Platform targeting is the practice of designing, building, and packaging software with explicit regard to the hardware and software environments in which it will run. It specifies the intended operating system, processor architecture, runtime or VM, and other platform constraints, so that generated artifacts are compatible and perform optimally on those targets.
It encompasses decisions about OS families (such as Windows, macOS, Linux, Android, iOS), CPU architectures (x86,
Examples include .NET projects using the PlatformTarget setting to produce x86, x64, or AnyCPU binaries; Android
Key considerations include ensuring runtime compatibility, avoiding architecture-related errors, and balancing distribution size against support for